Not long ago, I took upon myself the task of reviewing each
game in the Kingdom Hearts series from 2002 to 2010, in honor of the tenth
anniversary of said series. I completed my mission three months ago with
Birth by Sleep, but a new day brings new adventure, and so I once again find
myself in front of the computer, typing up a massive, detailed analysis as to
why Kingdom Hearts is mankind’s finest accomplishment since we reached the peak
of our evolution as a species eons ago. All exaggerated praise aside, after ten
years of Kingdom Hearts, we all should have a good idea of what to expect from
Dream Drop Distance: spiky-haired, androgynous protagonists, nostalgic romps
through Disney worlds and meetings with the characters thereof, an unreasonable
amount of intense bloodless carnage carried out with a giant key, and an
exceptionally convoluted storyline that will throw a seemingly endless amount
of increasingly bizarre plot twists at you until your brain inevitably ceases
to function.
They're all kind of the same person. Sort of. I could explain if you have a couple of hours to spare. |
Yes, across the past ten years, that has certainly proven to
be one of the more controversial aspects of the Kingdom Hearts series: the
complicated narrative. I’ve made it pretty clear at this point that I’m rather
a fan of it, but it’s not been received so well by everyone. Of course, this
could be partially because some people simply don’t appreciate such complexity
in general, which is understandable, because storylines such as that of Kingdom
Hearts can get quite confusing if you don’t pay a lot of attention and also
tend to become very…strange, I’ll say. Personally, though, I rather enjoy
convoluted storylines so long as they’re careful to avoid plot holes, feature
solid characters and don’t devolve into complete nonsense. The story of Metal
Gear Solid 4: Guns of the Patriots, which I would probably call one of my
all-time favorites, is a perfect example of such a story: crazy and
ridiculously complex, but deep, incredibly involving and far from stupid. It
also gets bonus points for ret-conning many of the dumber elements of MGS2’s storyline so that they made much, much more sense.
Oh, by the way, these guys are all the same person, too. Kind of. |
Of course, even I, being as big of a Kingdom Hearts fanboy
as I am, wouldn’t insinuate that the series approaches MGS4’s standard of
writing. The games’ scripts can at times be a tad hit or miss, featuring
occasional sprinkles of uncalled-for cheese and generally awkward sequences. Some
entries are worse about this than others – Birth by Sleep in particular has
given us such lovely gems as “Has the DARKNESS taken YOU, TERRA?!!” and 3D,
while one of the better ones in this regard, still has its more…”off-putting”
lines. Kingdom Hearts has never prided itself on accessibility, either; start
with almost any game except for the first and you will probably be completely
lost. Even Birth by Sleep, despite being a prequel, may have some aspects that
won’t make much sense to new players. Kingdom Hearts 3D: Dream Drop Distance,
fortunately, does away with this problem, as synopses of each of the previous
games will unlock at relevant moments in the storyline.
As for the storyline of the game in question? It’s…probably
the craziest one yet. Throughout the game, you can tell that the story is
building up to something pretty significant, and it definitely delivers. The
revelations and plot twists that come at the end of 3D turn the series’ entire
continuity upside-down – and if you thought Birth by Sleep already did that,
you haven’t seen anything yet. You are not
going to this coming, but it’s definitely handled well and adds deeper meaning
to the events of the franchise’s other games. Most fans such as I will probably
eat it right up and it’s setting itself up for what will certainly be a
conclusion of epic proportions. When it comes to other matters of importance,
you won’t find any Final Fantasy cameos this time around; rather, the opening
world is populated by characters from another popular Square RPG, The World
Ends With You. I’ve never played it myself, but the characters seem very
likable, so I’m definitely interested. The storyline is told from the
perspectives of both Sora and Riku, making his first fully playable appearance
since Chain of Memories, and you alternate between them constantly as the game
goes on. What’s interesting is that the game doesn’t handle the Disney worlds
like Birth by Sleep did, having the movie’s storyline play out across the three
characters’ scenarios with the events in one storyline relating to events in
another. Rather, Sora and Riku both visit different versions of each world – it
makes sense in context – and two separate storylines that are drawn from the
same movie play out.
As for the movies that were chosen for 3D, our list isn’t
quite as extensive as that of other titles. The Hunchback of Notre Dame,
Pinocchio, Tron Legacy, Fantasia, and, curiously enough, a direct-to-video
movie called Mickey, Donald, Goofy: The Three Musketeers are the movies we will
be visiting in 3D. Before entering the world with either character, you are
required to complete a “Dive” stage, which is basically the Gummi Ship without
the Gummi Ship and there’s a bit more variety to these stages as well. As
already mentioned, you visit the same worlds with both characters, but like in
Birth by Sleep, they both have different challenges to overcome and at times
even visit different areas of the worlds entirely. For instance, in the
Pinocchio world, Sora visits the amusement park and ocean sections of it, while
Riku’s portion takes place inside the whale, breathing new life into a familiar
location from the series. You alternate between both characters constantly,
whether it’s of your own accord or not, thanks to the “Drop Gauge”, which
decreases as you spend time with either character. If it depletes completely,
you will be forced to switch to the other character, and you will be allowed to
use any “Drop Points” you acquired to give them various bonuses. This was
obviously done for story pacing reasons, and, to that end, it succeeds. Some
find it intrusive, especially in boss fights, but there are items called “Drop-Me-Nots”
that restore some of the Drop Gauge, and you generally happen upon them quite
often.
Anyway, those are certainly very diverse locations, yes, but
when compared to previous major titles, this does come off as a meager amount. Fortunately,
the game makes up for this. While there aren’t as many worlds this time around,
the worlds we do get are the absolute largest the series has seen yet, giving
you massive areas to explore. Accordingly, there is no shortage of treasures
and other assorted secrets hidden within each of the worlds, making exploration
very worthwhile. Of course, to explore effectively, you will have to make use
of 3D’s primary gameplay mechanic. Yes, it’s time to discuss that.
OH BOY |
Flowmotion is also put to very effective use in the realm of
combat. Yes, with this being a Kingdom Hearts game and all, you can expect a
lot of that stuff. This time around, Sora and Riku are actually fighting off “Dream
Eaters”. They’re much…cutesier than previous foes, but they still put up quite
the fight. As far as combat is concerned, Flowmotion gives you access to
several new moves, including a ground pound, a spiral attack, a spinning
attack, and various others that depend on how Flowmotion is being used. One
that is particularly fun is an ability that allows you to grab onto large
enemies with your Keyblade and then fling them across long distances. Combat retains
the Command Deck used in Birth by Sleep and Re:coded, which you customize using
the various commands you get through various means over the course of the game.
It’s still not quite as deep as it was in Birth by Sleep, getting rid of the
Command Styles and lacking the ability to meld commands, but it makes up for it
by giving you a much wider variety of commands at your disposal. 3D also adds
another all-new mechanic to the combat system that makes use of the 3DS’s touch
screen: the Reality Shift. During combat, you may see a pink circle form around
the target reticle of an enemy or object; press “X” and “Y” simultaneously, and
you will enter Reality Shift and control will switch to the touch screen. The
exact move depends on the world you’re in; the Reality Shift for Traverse Town
allows you to fling enemies at each other, the one for Prankster’s Paradise
encases an enemy in a bubble that you then ride to trap other enemies in, the
one for Symphony of Sorcery is a rhythm game, and so on and so forth. Ultimately,
while it does remove some of Birth by Sleep’s more interesting features, what
it adds in return ensures that the combat of Kingdom Hearts 3D is just as much
fun.
In case you’re wondering, no, you still won’t be accompanied
by Donald in Goofy as in the days of old, but you won’t be entering these
worlds alone either. There are actually two types of Dream Eaters. The ones you
have to fight are Nightmares, but there are also Spirits, which fight alongside
you when you create them. These Spirits also have Link Gauges that fill as you
fight, and if they fill all the way up, you can team up with that Spirit to
perform a devastating attack as Sora or combine with it to change your moveset
as Riku. Spirits don’t just help you in battle, though; by interacting with
them through petting them with the touch screen and playing various mini-games,
you can build up Link Points. These Link Points are used on a Spirit’s Ability
Grid, which contains various stat boosts as well as several useful commands, and
the Spirits are so ridiculously lovable that it doesn’t come off as busywork. Be
aware, though, that if a Spirit dies and you aren’t able to save it in time, it’s
gone for good. And that’s really sad.
The visuals of Kingdom Hearts 3D are simply gorgeous by 3DS
standards; in fact, I’d say it’s the best-looking game released for the console
thus far. The 3D effect is also particularly impressive, especially in the Dive
stages. As usual, the soundtrack is sublime, and, since this game is a
celebration of ten years of Kingdom Hearts, you can expect to hear some
nostalgic tracks from some older games. One thing that’s really interesting is
the fact that the same music used in the movie serves as the soundtrack for the
Fantasia world. All in all, it’s pretty awesome.
Kingdom Hearts 3D is one of the shorter games in the series,
but there’s a great deal of replayability. There are tons of secrets to find,
extra missions to complete and a lot of collectible Trophies, received by
performing various tasks. There is also a card-based mini-game reminiscent of
Chain of Memories called Flick Rush, which is played with your Spirits. It’s
actually quite fun and features several matches. And, as any fan would expect,
there’s the secret ending that hints at the next game, which you can always
watch on YouTube! …*ahem*…That is, if you’re too lazy to unlock it legitimately
like a REAL gamer! Hehe!
Overall, I didn’t actually expect Kingdom Hearts 3D to blow
me away as much as it did. Of course I was expecting to have a great time with
it, but I didn’t think it would surpass Birth by Sleep as the series’ pinnacle
and I definitely didn’t expect that I wouldn’t have any real problems with it.
I mean, I suppose I have a few nitpicks: the framerate can chug a bit at times,
for one, and while the script is mostly decent, like I said, there are a couple
of stupid lines. But on the whole, I
didn’t feel like these were anywhere near severe enough to knock the game’s
grade down. Kingdom Hearts 3D is borderline perfect. It’s the best game in the
series thus far, a must-have for the 3DS and my personal favorite of the titles
released for the console so far. Square only knows what the future holds for my
favorite RPG series, but whatever it is, it has some pretty big shoes to fill. It
may very well be the long-awaited HD Kingdom Hearts III we’ve been begging to
receive for oh so long.
Grade: A+